fetch linked items from coredata when network call fails
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@ -60,6 +60,7 @@
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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enableThreadSanitizer = "YES"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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@ -76,12 +77,13 @@
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ReferencedContainer = "container:Omnivore.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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<CommandLineArguments>
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<CommandLineArgument
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argument = "-com.apple.CoreData.ConcurrencyDebug 1"
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<EnvironmentVariables>
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<EnvironmentVariable
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key = "com.apple.CoreData.ConcurrencyDebug"
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value = "1"
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isEnabled = "YES">
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</CommandLineArgument>
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</CommandLineArguments>
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</EnvironmentVariable>
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</EnvironmentVariables>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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