fetch linked items from coredata when network call fails

This commit is contained in:
Satindar Dhillon
2022-04-23 09:06:03 -07:00
parent a63bf7928e
commit 46da1cd150
16 changed files with 35 additions and 37 deletions

View File

@ -60,6 +60,7 @@
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
enableThreadSanitizer = "YES"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
@ -76,12 +77,13 @@
ReferencedContainer = "container:Omnivore.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<CommandLineArguments>
<CommandLineArgument
argument = "-com.apple.CoreData.ConcurrencyDebug 1"
<EnvironmentVariables>
<EnvironmentVariable
key = "com.apple.CoreData.ConcurrencyDebug"
value = "1"
isEnabled = "YES">
</CommandLineArgument>
</CommandLineArguments>
</EnvironmentVariable>
</EnvironmentVariables>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"